As the title suggests, the expansion focuses on Julius Caesar’s conquest of Gaul shortly before the turn of the millenium, which means a map zoomed in on modern France, Belgium, Northern Italy and southern Britain. ![]() Caesar in Gaul presents a more focused campaign than the huge map featured in the base game. With that out of the way, let’s focus on the DLC. This, by the way, coming from one of CA’s biggest fans. Add on to this the appalling optimisation that left PC gamers with even the most technically capable machines suffering from crippling framerate drops, and you’ve got a bit of a mess. The horrendously long wait between turns in the campaign is one key issue, so too is the dreadful AI during siege battles. There’s an imbalance, pure and simple, within the core of the game, making it the slowest and most repetitive Total War game ever. The fundamental issues with the vanilla game hinder this expansion from the start, add on to this a lack of new content and you’ve got one of the Creative Assembly's most disappointing products since Stormrise.Ī critical way to start a review, I know, but playing Caesar in Gaul simply furthered the disappointment I’d felt towards Rome II since release. Don’t get me wrong, Total War: Rome II isn’t a bad game, but there are some serious gameplay problems, not to mention the host of bugs and issues that plagued.no, still plague the game to this date. That’s right, although the release of this sizeable DLC pack - and the large patch coinciding with it - may be heralded as the ‘great fix’ for the undeniably broken base game, Caesar in Gaul does very little to improve upon the failings of Rome II. The first expansion for Total War: Rome II follows an unusual motto if it’s broken, don’t fix it. Thats the power of those horsemen.// Reviews // 19th Jan 2014 - 10 years ago // By Ryan Davies Total War: Rome II - Caesar in Gaul Review To demonstrate their power, I will post a game in the download section when in a 5 man FFA, 73 of my Immortals fought from beginning to end and won the match killing 1700 men. There is nothing that can stand in their wake. If you ever get your economy to afford large numbers of them, then you can declare yourself a winner without waiting for the official ingame announcement. When you get the Immortals, everyone will bow down to you and even the mighty Huns can't do nothing about it. The third faction of choice is of course the Sassanids. Stacking loads of HA into a city is a good thing, and they will do more damage then your foot arches can ever dream of. Well I say mate, maybe you should fight differently when you are besieged. Rozanov said that their drawback is that they don't have foot archers and can't defend walls. ![]() In campaing or mp there is no other faction that is more well rounded and so dominant with its full potential in swing. The best faction in the game is Eastern Roman Empire and their rebels. (you'll note that the description of ostrogoth as eastern goth and visigoth as western goth, although geographically correct is not the origianl meanings. If the ostrogoths do emerge the original goths remain named "Goths" but they are the same people we know historically as the visigoths. ![]() however i suspect you'd have to wait until the conditions are met before they emerge before you can do so, and there's no guarantee the conditions will be met. You can't play the ostrogoths in the vanilla version of the game but expect there's a mod you can use to unlock them. When they do emerge they are seperate faction - can be killed off (but if you try they may go into horde mode which can mean 2 lots of Goths on the move!) During the course of the game the ostrogoths can emerge if certain conditions are met (ie they are not programmed to always arrive like the Slavs)
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